Laei Saenei’s notes on Magic

Version 0.5 updated on 12 Ches 1361


notes on "A Treatise of Magic and Morality by Aeilli Azenci"

Well written, easy to read, easy to follow the writers ideas, thoughts, line of reasoning


Priestess Azenci's logic does breakdown in a few spots, for example, the claim the weave is by which all things are connected to one another.


The book attempts to portray the Lady of Magic in both ways, as good, but also neutral, which is a contradiction. It might be better off claiming the Lady of magic would like to be good, but the nature of her position forces her to be neutral.


should follow up or inquire with: Reader Tiawyn (moonsong) or Sir Fenwick


time spent with Guide Edelgarde


The Time of Troubles by Edelgarde Spades


Deneir stayed at Candlekeep, which must have been quite the affirmation of faith for Guide Edelgarde. He explained what was happening.


Cyric, took portfolios of Bane, Bhaal, Mirkul, lost death to Kelemvor

Cyricists setup in Soubar, high priests resides, in control of Crimson Watch Militia

Mystra, not Midnight


What is Amn's attitude now toward magic users? - licenses no longer accepted

The description of recreating the weave with Lord Arunsun was fascinating

Duchess Liia Jannath - leader of the Gate, Trust in Mystra and Azuth


time spent with Guide Edelgarde


On the Raw Magic Interpretation of the Weave by Reader Lafali'Atria-Hoihe Dacino Reader Atria (her)


The creation story was very interesting.


We shape the weave, and it returns to its natural state eventually, our interaction is temporary

except for our impression of our mortal/inanimate existence left. Physical consequences do not revert.


True raw magic is force of creation, the God's Selune and Shar used, and the weave protects us from interacting with it directly. Beyond realm-space, the cost has to be born by something.

Raw magic is stored in realm space, our blood, our life, in matter around us.

weave, canvas with loose threads – metaphor


Claims:


I feel I should reread this book, I might not properly understand it.



time spent with guide Edelgarde


The Rise and Fall of Netheril by Noromical Kinsara

"no spell above the ninth circle"



Netheril Empire = Anauroch desert, which was fertile back in year negative 4000.

The Netherize learned magic from sun elves, discovered Nether Scrolls, which gave unparalleled magic power and knowledge.


Congenio Ioun, was a Netherize Mage! Created the Ioun stones!

Ioulaum invented mythallars and flying enclaves

Mythallars are powerful artifacts that powered other artifacts


Karsus folly:


The enclaves fell except for Selunarra, which landed do to Selune intervention. This ended the Netheril empire as surviving refugees fled elsewhere. The phaerimm turned the Anauroch desert into desert. The phaerimm are currently imprisoned under the desert now, by persons unknown.


note: Phaerimm dwell in the under dark!


time spent with Guide Edelgarde










time spent with Guide Edelgarde


The Eight Schools of Magic Vol II by Aeili Azenci - Conjuration


Conjuration:










time spent with Guide Edelgarde


The title is Eight Schools of Magic V by Aeili Azenci - Evocation


Evocation:


time spent with Guide Edelgarde


Eight Schools of Magic Volume I by Priestess Aeili Azenci - Abjuration


Abjuration





time spent by Novice Saenei


Eight Schools of Magic Volume IV by Priestess Aeili Azenci – Enchantment


Enchantment





time spent by Novice Saenei




from time spent with Arcanist Morgan






time spent with Archmage Maraav


























time spent with Magus Niyressa